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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Adding fine details

There are a few different ways in which we can add details to the mesh for things such as skin pores or even the bumpy elements of the rock-like plates on the model's skin. When creating these details, we could use Alpha combined with the Standard brush, with drag set as the draw option. But I think we should explore the possibilities of the NoiseMaker for this.

Adding fine details

The model with details added

Let's start by opening NoiseMaker, which can be found in the Surface rollout of the Tool menu. On opening the rollout, we get a small selection of options.

The Surface menu

The NoiseMaker comes with a few examples that are included with Zbrush. ...

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