O'Reilly logo

CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Building the lowpoly

For developing this topology, we will be using Topogun. It is a powerful and simple application for getting great game meshes quickly and cleanly, but a similar workflow can be used with either the Maya quad draw or Max graphite modeling tools.

When we are creating a lowpoly, we always need to consider the polygon budget for the model. The budget is always in triangles and can vary greatly between projects depending on what platform the project is being developed for. For this model, we will have a budget of around 10,000 triangles as this would be a rough ideal number for Xbox 360 or PS3, but newer hardware could have a higher polycount.

Topogun has some great features for creating complex topology; for what we need to do, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required