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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Exporting a mesh and materials into CRYENGINE

As we are making the textures, it is always advisable to check these in the engine to make sure we are getting the desired result we are looking for. In order to do this, we will need to export both the mesh and the materials we are using in a way that the engine will be able to read them. To do this, we will use the Crytools exporter that we installed in Chapter 6, The Modeling Workflow for Game Characters and Tools.

Before we export the model, we need to make sure that the right materials are applied to the correct geometry and named in a way that will be understandable. It is also good practice to do this with the meshes to save confusion. Once we have this organized, we need to make sure that the ...

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