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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Importing the mesh by using CRYENGINE Material Editor

Now that we have the mesh and materials exported, we can start CRYENGINE. The engine is a fully functioning game building tool, but we only have to access a few of the features available to us for our requirements. The steps are as follows:

  1. First, we need to import our model. To do this, we need to access the Rollup menu that can be found on the right-hand side of the editor. If this is not visible, you can access it by going to the View tab and selecting it.
    Importing the mesh by using CRYENGINE Material Editor
  2. To bring our mesh, we need to select Geom Entity and scroll down to the location where the .cgf file was saved. Click on it and then place ...

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