Importing the mesh by using CRYENGINE Material Editor
Now that we have the mesh and materials exported, we can start CRYENGINE. The engine is a fully functioning game building tool, but we only have to access a few of the features available to us for our requirements. The steps are as follows:
- First, we need to import our model. To do this, we need to access the Rollup menu that can be found on the right-hand side of the editor. If this is not visible, you can access it by going to the View tab and selecting it.
- To bring our mesh, we need to select Geom Entity and scroll down to the location where the
.cgf file was saved. Click on it and then place ...