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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Building the rig

Rigging a character in Maya is quite a vast topic that could be a book on its own. Although we will be creating a rig for the character, this chapter is not meant to teach you everything about rigging. We'll discuss just what you need to make sure you have a stable and friendly rig with all the items necessary to export the character to engine.

This is the order we will follow for building the rig:

  • Creating the hitboxes
  • Rigging the arm
  • Rigging the spine
  • Rigging the leg
  • Finalizing the rig

Setting up the hitboxes

In this section, we will go over the hitboxes setup for CRYENGINE in general and then apply the information we have to create the hitboxes for our character.

The hitboxes (we also refer to them as phys proxies or capsules in CRYENGINE) ...

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