We will use the
boris_rig Maya file in the
Boris folder to export our assets. Let's start with creating the export groups for our skins. In the Outliner window, expand boris_character_GRP and select boris_body mesh in the boris_mesh_GRP group, as shown in the following screenshot:
With the object selected, go to the Crytek shelf and click on the Tools icon. The Cry Tools window should open like this:
Click on Create CryExportNode to open the options window like this:
Select the Character Skin (.SKIN) option from the ...