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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Creating the export groups in Maya

We will use the boris_rig Maya file in the Boris folder to export our assets. Let's start with creating the export groups for our skins. In the Outliner window, expand boris_character_GRP and select boris_body mesh in the boris_mesh_GRP group, as shown in the following screenshot:

Creating the export groups in Maya

With the object selected, go to the Crytek shelf and click on the Tools icon. The Cry Tools window should open like this:

Creating the export groups in Maya

Click on Create CryExportNode to open the options window like this:

Select the Character Skin (.SKIN) option from the ...

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