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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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The Character Editor

The Character Editor is the editor that you will use the most for creating the characters and testing their animations in the engine. We use the Character Editor to create the character definition files and preview all the available animations for our characters. We can also use the Debug Options tab to debug our assets in the editor and create physicalized attachments to add that nice and free secondary motion to our assets in the Attachments tab. To open the Character Editor in Sandbox, go to View | Open View Pane | Character Editor.

Note

There are many other usages for the Character Editor that we will not be able to cover in this section, such as the animation layers and the blend-space control. You can check out the CRYENGINE ...

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