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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Exporting the animations to the engine

Before we go ahead and export our animations from Maya, we need to create our animations' folder structure. Assuming you already extracted the contents of the Animations.pak folder in the GameSDK folder, you should have the Animations folder with the following folders inside:

Exporting the animations to the engine

Create a new folder named Boris. This will be the folder where we export all of our character's animations to. Now, we have everything in place to export our animations from Maya in the following steps:

  1. In the Boris folder in Objects, open the boris_walkCycle01 Maya file. You should see a 35-frame walk cycle. Make sure that your playback ...

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