Before we go ahead and export our animations from Maya, we need to create our animations' folder structure. Assuming you already extracted the contents of the
Animations.pak folder in the
GameSDK folder, you should have the
Animations folder with the following folders inside:
Create a new folder named
Boris. This will be the folder where we export all of our character's animations to. Now, we have everything in place to export our animations from Maya in the following steps:
Objects, open the
boris_walkCycle01Maya file. You should see a 35-frame walk cycle. Make sure that your playback ...