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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Adapting the premade SDK content

It can often be very daunting to go to File | New and look at a blank ocean. However, unless you are starting your project entirely from scratch, many games (and in our case, the SDK) include levels with huge amounts of content already created. Thankfully, there are a number of ways that this content can be repurposed or simply used as a reference for creating your very own level.

Level duplication

One way to ease the workload of production, especially if you plan on making a level with a similar style or location to an existing map, is to simply duplicate the level in Windows explorer, rename the level folder and the .cry file to your new level name, and load this level instead. You can then tear this level apart ...

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