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CRYENGINE Game Development Blueprints by Sam Howels, Riham Toulan, Chris Goodswen, Richard Gerard Marcoux III

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Implementing objectives and checkpoints

Given the scale and complexity of many modern games, or simply the desire to directly guide the player through an experience, mission objectives is a common way to inform the player of what they need to do in order to progress with the events of the level. The SDK’s implementation of objectives gives us a bare bones implementation of mission objectives to work with; let’s dive into them and add an objective to our fishing village assault.

Defining the objective information

The first step to implement our objectives is to define their names and descriptions outside Sandbox. These are then loaded by the game when we activate our mission objectives. To do this, simply navigate to the LevelData folder in your ...

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