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CryENGINE Game Programming with C++, C#, and Lua by Ruan Pearce-Authers, Carl-Filip Lundgren

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Using a custom or newer CryENGINE installation

This section helps out the readers who choose to use custom or newer builds of the engine. If you are unsure of this process, we recommend reading the Downloading the book's CryENGINE sample installation section in this chapter.

Verifying that the build is functional

Before starting, you should verify that your version of CryENGINE is functional so that you can use it for running and creating code based on this book's chapters.

Note

Note that if you are using an older or newer version of the engine, certain chapters may provide examples and information on changed systems. Keep this in mind, and refer to the sample mentioned previously for the optimal learning experience.

A good way to check this is by ...

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