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CryENGINE Game Programming with C++, C#, and Lua by Ruan Pearce-Authers, Carl-Filip Lundgren

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Creating a flowgraph

Now that we have a basic understanding of how the Flowgraph Editor works, let's dive right in and create our first flowgraph! You can close the Flowgraph Editor for the moment.

The flowgraph entity

The flowgraph entity is an extremely lightweight CryENGINE object, designed to be used when you need a flowgraph that isn't applied to any specific entity. Like all entities, it can be found in RollupBar inside Sandbox.

Note

If you're not sure what an entity is, skip this section until you have read Chapter 3, Creating and Utilizing Custom Entities.

The flowgraph entity

Spawning FlowgraphEntity

Select FlowgraphEntity and then either double-click and click again ...

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