Back in Chapter 1, Introduction and Setup, we took a first look at compiling and running the GameDLL, packaged here as
MiniMonoGameSample.sln for Visual Studio. Let's load that up again, making sure that any CryENGINE instances such as the Launcher or Sandbox are closed, as we're going to overwrite the
CryGame.dll file that's used at runtime.
The standard practice for CryENGINE games is to have a filter in the GameDLL project, CryGame, called Nodes. If this doesn't exist, go ahead and create it now.
Nodes are never referenced in other areas of the project, so it's fine to simply ...