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CryENGINE Game Programming with C++, C#, and Lua by Ruan Pearce-Authers, Carl-Filip Lundgren

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The Mannequin animation system

Introduced with CryENGINE 3.5 is the high-level Mannequin animation system. The system was designed with the goal of decoupling animation and game logic, effectively sitting as an additional layer between the CryAnimation module and the game code.

Note

Keep in mind that Mannequin can be applied to any entity, not just actors. However, Mannequin is integrated by default into the IAnimatedCharacter extension, making it easier for actors to utilize the new animation system.

Mannequin relies on a set of types that should be clearly understood before starting to use it:

Name

Description

Fragment

A fragment refers to a state, for example, "Landing". Each fragment can specify multiple animations on several layers, as well ...

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