There are two ways to trigger custom material effects, as explained in the following sections
When two materials collide due to a physical event, the engine will look up a material effect in
Game/Libs/MaterialEffects/MaterialEffects.xml based on the surface types assigned to the materials. This allows various particles and sounds to be played when certain interactions occur.
For example, if a rock collides with wood, we can play a specific sound event along with wood splinter particles.
To start, open
MaterialEffects.xml with Microsoft Excel.
Although it's possible to modify the material effects document manually, this is not recommended due to the complicated ...