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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

You have now covered the exhaustive concepts of file system management and file input and output programming in DB. This chapter provided an introduction to the commands you will need to tackle these important subjects in your own game projects. When you have access to the file system, you can literally write any type of application or utility that you set your mind to. For example, you can use the file input/output commands to write your own game editors, such as a level design tool or character editor that stores game data in files.

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