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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 8. Introduction to 2D Graphics: Basic Vector Drawing Commands

So far, this book has been a primer for computer programming with the BASIC language. My goal so far has been to teach you the fundamentals of programming. There is a lot of prerequisite information required that most established game programmers take for granted, but it can be intimidating to someone who has never written a program before, let alone a game! This chapter provides an introduction to graphics in general, followed by the specific commands in DarkBASIC for programming your own graphics programs.

As you know, some folks learn quickly, while others take a little longer to catch on. That’s why the book has kept a leisurely pace up to this point. But this chapter, ...

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