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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

This chapter provided an introduction to graphics programming in DB. The language provides many useful commands for drawing points, lines, circles, and other shapes. There are also commands for setting the foreground and background colors and for clearing the screen. In this chapter you learned to identify the video card, the available 2D and 3D graphics capabilities, and the display modes provided by the video card, as well as how to change the screen resolution.

 

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