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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 9. Bitmapped Graphics: Bitmaps and Images

Bitmapped images are the core and substance of every game, whether it is a 2D vertical scrolling arcade game like the classic Heavy Barrel, a war simulation like Battlefield 2, a first person shooter like Doom III, or a real-time strategy game like Warcraft III: Reign of Chaos. None of these games would amount to anything without the ability to load, manipulate, and display bitmap images in one form or another. So when you learn how to use bitmaps, you are really getting down to the core of what it takes to make a game. This chapter covers the subject of handling bitmaps in great detail, showing you how to load, create, and display bitmap files in a variety of formats that DarkBASIC supports. ...

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