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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

Bitmaps are the key to writing 2D games in DB, and this introductory chapter merely scratched the surface of what DB can do. There are many different commands that you can use with bitmaps, such as the special effects commands covered in this chapter. The next chapter will take bitmaps to another level entirely, combining the bitmap image with transparency using a technique called sprite animation.

 

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