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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 10. 2D Actors: Basic Sprite Commands

In the old days, before video games ran in 3D, all game graphics were hand-drawn and displayed on the screen as static, non-moving objects or as animated sprites. While it might seem like the subject of sprites is dated and irrelevant today, the truth is quite contrary. Numerous commercial games are released each year that run in 2D using graphics very much like the sprites used in classic arcade games such as Heavy Barrel and Akari Warriors. Consider Sid Meier’s Civilization III, for instance. That game has some fantastic 3D models in it, but the models are all pre-rendered and stored as snapshots to be drawn on the screen as sprites. The game is designed as an isometric turn-based strategy game, ...

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