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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

This chapter covered one of the most important subjects in the field of gaming—sprites. Sprites are usually small, animated objects on the screen that give a game its graphics. Although there are many 3D games now, and 3D is the preferred realm for commercial games today, there is still plenty of room for 2D games. Thankfully, DarkBASIC excels at handling sprites, as you have learned in this chapter. In addition to learning how to create and manipulate sprites on the screen, you also learned about transparency and got started on a large game project that will be continued in the next chapter.

 

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