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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 11. 2D Acting: Sprite Animation

The previous chapter introduced you to sprite programming as an extension of working with bitmap images. This chapter continues the lesson by exploring sprite animation programming. You will learn how to load and draw animated sprites, and how to rotate and scale sprites as well. Along the way, you’ll learn how to create and edit sprite sheets using a powerful animation program called Pro Motion. Here are the key concepts to cover:

  • Drawing animated sprites

  • Creating and editing sprites

  • Manipulating sprites with rotation and scaling

  • Using pre-made sprite sheets

  • Updating the Darkanoid game

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