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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

This has been one of the most challenging chapters yet, with extensive coverage of animated sprites and sprite special effects such as rotation and scaling. At this point, you definitely have enough information to create many complete games. All that remains is an understanding of DarkBASIC’s device input and sound and music support, which are coming up in the next three chapters. The next chapter covers the very important subject of collision testing, which will allow Darkanoid to actually destroy blocks when the ball hits them!

 

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