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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

You have learned a very important new skill of game development by learning about collision detection. You saw how DarkBasic implements collision testing and put it to work in a new version of Darkanoid. The game is really taking shape now! The next chapter will formally introduce you to the mouse input commands you’ve been using off and on up to this point, and show you how the keyboard and joystick interface works as well.

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