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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

Wow, there are a lot of commands to pick from to take control of input devices. This chapter explained all of the commands and how to execute them. User input devices are what change a technical demo to a game. The ShootingGallery program is an excellent example of using input devices. How about if you enhance the game yourself? All it needs is for someone to take the game and add sound effects, a high score, and plenty of bells and whistles. That being said, we didn’t do anything with Darkanoid in this chapter! Are you bummed? Well, the game already has basic mouse input so there isn’t much more you can do with it, unless you want a ball-and-paddle game with force feedback. The game will be wrapped up in the next chapter.

 

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