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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 14. Game Audio: Sound Effects and Music

Sounds surround us every day and are transmitted through the air, through water, through solid objects, and as vibrations. Before the invention of the television, radio highlighted many family evenings. There were no spectacular visual effects, so it relied on something else—sound effects. The creaking door in “The Shadow” let you know that a house was haunted and the Shadow character was in danger.

This chapter will introduce you to the commands built into DarkBASIC to create ear popping sound effects and music. It will give you a tour of loading, playing, and positioning sound and music files. You will learn all about 3D positional sound effects. Background music is used in many forms of entertainment ...

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