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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 15. 2D Game Worlds: Level Editing and Tile-Based Scrolling

Tile-based scrolling arcade games have a history that goes way back to the 1980s, when games like Akari Warriors and Contra ruled the arcades and game systems. While IBM PC users were stuck playing text adventures and ASCII role-playing games (in which your player was represented by @ or P), most gamers using Atari and Amiga computers were playing with tile-based scrolling, hardware-accelerated sprites, and digital sound. Back in the old days, the technique presented in this chapter to scroll a background was a necessity because system memory was so limited. We take for granted a gigabyte of memory today, but that figure was unbelievable in the 1980s and 90s. Virtual screen buffers ...

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