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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Tile-Based Backgrounds

You have seen what a simple scroller looks like, even though it relied on mouse input to scroll. A high-speed scrolling arcade game would automatically scroll horizontally or vertically, displaying a ground-, air-, or space-based terrain below the player (usually represented by an airplane or a spaceship). The point of these games is to keep the action moving so fast that the player doesn’t have a chance to rest from one wave of enemies to the next.

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