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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

This marks the end of yet another graphically intense chapter. We talked about tile-based scrolling and spent most of the time exploring dynamic scrolling backgrounds-how they are created and how to use them in a game. Working with tiles to create a scrolling game world is by no means an easy subject! If you skimmed over any part of this chapter, be sure to read through it again before you move on because the next three chapters dig even deeper into scrolling.

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