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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 17. Playing Intro Movies and Cut-Scenes

Animated movie sequences have become a standard feature of video games, so much so that introductory movies and cut-scenes for games are often used as demo reels and trailers before the game is finished. If a high-end game is released without an introductory movie or narrative of some kind, it is possible that the game will make a poor first impression on reviewers and consumers alike. A two-minute game “teaser” trailer or introductory movie can take up to a year and cost upwards of a million dollars to produce, due to the excruciating detail put into 3D animation sequences that are rendered for the movie. Game studios often hire 3D animators and concept artists to use programs such as Maya and ...

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