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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Summary

Thus ends one of the biggest and most complicated, but surely the most exciting chapter of the book so far! I hope you enjoyed this chapter because 3D programming is where the action is, and this is what you should strive to master to write your own cutting-edge games. 2D games are fun and may always be around, but 3D is the place to be. To be honest, I personally find 3D programming just as easy as (if not easier than) 2D programming. It just seems that DB handles all the details and makes it so much fun! It’s wonderful to be able to write a 3D demo or even a complete game without having to learn matrix math or trigonometry. You can move or rotate any object, light source, or camera with only a single command (which is the topic of the ...

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