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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Chapter 23. Battle Checkers

Welcome to the final chapter of the book. It has been a long journey; wouldn’t you agree? We are going to explore a lot of gameplay and logic while working on a complete game in this chapter. I’m going to show you how to build a game called Battle Checkers, which features 3D animated characters that fight for the squares, swing their swords, and fall down when they are killed! This makes an otherwise normal checkers game significantly more interesting. Here are the key topics in this chapter:

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