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Deconstructing the Elements with 3ds Max, 3rd Edition by Pete Draper

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       6 Icicles

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Introduction

In this tutorial we’re going to simulate an icicle formation. This will take on two forms – initially the basic construction of the icicle geometry derived from a surfaced particle system, and secondly the final material using an Arch & Design material with varying refraction glossiness and density colors to remove the “CG” feel from the image. Finally we’ll throw in a touch of depth of field to give the resulting render a nice macro effect.

Analysis of Effect

(a) The main shape of the icicle formation is derived from the aggregation of frozen water as it f lows down either an existing contour in terrain or an object ...

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