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Deconstructing the Elements with 3ds Max, 3rd Edition by Pete Draper

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       14 Large Bubbles

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Introduction

In this tutorial we’re going to create a couple of large bubbles rising up through an underwater environment from beneath the camera. For those who have just finished the Bubbles Stream tutorial, they’ll notice some similarity in the “Analysis” and “Taking it further” sections; this is totally intentional as the two scenes could be merged together to create one big system and also utilize the same scene environment, albeit with few small changes such as light position. Saying that, the entire system is different; it gives a good example of how the scale of an effect has a direct influence on how the system ...

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