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Deitel® Developer Series AJAX, Rich Internet Applications, and Web Development for Programmers by Harvey M. Deitel, Paul J. Deitel

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Chapter 15. Adobe® Flash® CS3: Building an Interactive Game

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In this chapter you’ll learn:

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Advanced ActionScript 3 in Flash CS3.

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How to build on Flash CS3 skills learned in Chapter 14.

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The basics of object-oriented programming in Flash CS3.

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How to create a functional, interactive Flash game.

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How to make objects move in Flash.

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How to embed sound and text objects into a Flash movie.

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How to detect collisions between objects in Flash.

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Knowledge must come through action.

 
 --Sophocles
 

It is circumstance and proper timing that give an action its character ...

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