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Testing and Sharing Your Prototype in Browsers and Real Devices
In the previous chapter, you learned how to prototype your interfaces in Figma using interactions, transitions between views, and animations. You also converted static layouts into live flows for the interfaces of all three devices, which was a pretty challenging but interesting task, and you learned a lot along the way. As a result, you not only linked all screens together but also made some components interactive, as well as adding missing elements to the application. At some points during this practice, you ran the prototype to make sure everything was set up correctly – this is absolutely the right strategy, since constant monitoring of the prototype is necessary to prevent ...
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