Book description
In 2007, Apple released the iPhone. With this release came tools as revolutionary as the internet was to businesses and individuals back in the mid- and late-nineties: Apps. Much like websites drove (and still drive) business, so too do apps drive sales, efficiencies and communication between people. But also like web design and development, in its early years and iterations, guidelines and best practices for apps are few and far between.
Designing Apps for Success provides web/app designers and developers with consistent app design practices that result in timely, appropriate, and efficiently capable apps. This book covers application lifecycle management that designers and developers use when creating apps for themselves or the entities that hired them. From the early discussions with a company as to how to what kind of app they want, to storyboarding, to developing cross platform, to troubleshooting, to publishing, Designing Apps for Success gives a taut, concise, and pragmatic roadmap from the beginning of the process all the way to the end. Developers and designers will learn not only best practices on how to design an app but how to streamline the process while not losing any quality on the end result. Other topics in this book include:
- Case studies that best showcase the development process at work (or not at work).
- Global examples of apps developed all over the world.
- Future proofing your apps
- Post-publishing: Promoting and marketing your apps and keeping it relevant.
- Consistent app design practices for consistently successful results.
Table of contents
- Cover
- Half Title
- Title
- Copyright
- Dedication
- Contents
- Preface
- Acknowledgments
-
Section One: Designing Apps to Work
- Chapter 1: Putting Apps to Work
- Chapter 2: Designing Your App
- Chapter 3: Defining Your App Creation Team
-
Section Two: Building Apps
- Chapter 4: Creating Apps with Adobe PhoneGap
-
Chapter 5: Leveraging ActionScript to Build Native Apps
- Building Your First Application Using Flash CC
- Designing Apps for the Android OS
- Controlling the Use of Fonts
- Working with Image Files in Your Apps
- Leveraging Custom Device Hardware Calls with ActionScript
- Using Gestures in Your Apps
- Working with Gestures
- Which Way Is Up? Controlling Orientation with the Android Accelerometer
- Knowing Where You Are Using Geolocation
- Loading RSS Data into Flash
- Adding Permissions to Your Apps
- Loading Web Pages into the StageWebView
- Controlling the Use of the Microphone
- Controlling the Camera
- Preparing Your Application for Deployment into the World
- Chapter 6: Developing Apps with Zero-Code Tools
- Chapter 7: Challenges and Successes of Native iOS Development
-
Chapter 8: Developing for Android
- Myths and Facts about Android
- Know Your Design Elements
- Utilizing Android’s Simple Workflow
- Setup
- Use of Physical and Virtual Android Devices
- Development in Eclipse
- The Activity Life Cycle
- Selecting the Right Code Templates
- Debugging and Testing
- Development with Android Studio
- Publishing
- Google Play Distribution
- E-mail Distribution
- Website Distribution
- Chapter 9: The Dark Horse—Windows 8
-
Section Three: Marketing Your Apps
- Chapter 10: Publishing to App Stores
- Chapter 11: Making Money from Apps
- Chapter 12: Promoting Your Apps
- Chapter 13: Future-Proofing Your Apps—It’s Going to Be a Bumpy Ride
- Index
Product information
- Title: Designing Apps for Success
- Author(s):
- Release date: February 2014
- Publisher(s): Routledge
- ISBN: 9781135048501
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