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Designing Creatures and Characters by Marc Taro Holmes

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About the Author

Canadian-born artist Marc Taro Holmes got his start in video game development in his hometown of Edmonton, Alberta. He worked as an interface designer, concept artist and art director with the then independent startup BioWare Corp. as they developed the fan favorite RPG series Baldur’s Gate and Neverwinter Nights.

His work as a conceptual designer led him onto other studios, lending his visual imagination to projects as diverse as Turbine Inc./Midway Games’ Lord of the Rings Online, Microsoft’s Age of Empires 3, and their science fiction Halo Universe. His later work led him into the world of feature animation at Imagemovers/Disney. ...

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