Skip to Content
Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
book

Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers

by Rubens Cantuni
November 2020
Beginner content levelBeginner
265 pages
6h 49m
English
Apress
Content preview from Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
© Rubens Cantuni 2020
R. CantuniDesigning Digital Products for Kidshttps://doi.org/10.1007/978-1-4842-6287-0_3

3. Know Your Target Audience

Know Your Users, Their Needs, and Expectations. Understand Challenges. Find Opportunities.
Rubens Cantuni1 
(1)
Monza, Italy
 

I love kids, but they are a tough audience.

—Robin Williams, comedian

We briefly introduced, at the beginning of this book, how the products we’re going to design will have to deal with three different kinds of audiences: children, parents, and educators. In this chapter, I want to go further into this analysis and highlight the differences and the reasons why it’s imperative to acknowledge all the three since the concept phase of the project development.

A Threefold Audience

Normally any product, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Designing Games for Children

Designing Games for Children

Carla Fisher
Become a Better Problem Solver by Telling Better Stories

Become a Better Problem Solver by Telling Better Stories

Arnaud Chevallier, Albrecht Enders, Jean-Louis Barsoux

Publisher Resources

ISBN: 9781484262870Purchase LinkPublisher Website