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Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
book

Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers

by Rubens Cantuni
November 2020
Beginner content levelBeginner
265 pages
6h 49m
English
Apress
Content preview from Designing Digital Products for Kids: Deliver User Experiences That Delight Kids, Parents, and Teachers
Index
A
Abstraction
Active learning
Age vs. device peculiarities
desktop-based products
touchscreen
unintentional touches
American Academy of Pediatrics (AAP)
Augmented reality (AR)
Geo AR games
Math Ninja
meaning
overlapping
QuiverVision
B
Bishop, Chris
Business opportunities
C
Children vs. adults
cognitive development
digital products
fundamental similarities and differences
meaning
physical and cognitive level
user experience (UX) principles
Clarke’s laws
ClassDojo
Cognitive development
characteristics/developmental changes
cognitive load/prevent errors
color palette
concrete operational stage
existing mental models
goal activity
instructions
meaning
Piaget, Jean
preoperational phase
procreate palette panel
stages of
Colors palette
brightness/saturation comparison
emotional reaction ...
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Publisher Resources

ISBN: 9781484262870Purchase LinkPublisher Website