4Fun is Learning

Chapter Questions

At the end of this chapter, you should be able to answer these questions:

  • What is the connection between fun and learning?
  • What are the principles of constructionist learning?
  • What is Bloom’s Taxonomy, and how does the framework apply to our practice?
  • What is cognition and memory?
  • How does the Zone of Proximal Development relate to gamified systems?
  • What is scaffolding, and how do game structures utilize it to support the process of learning?
  • How can gamified systems help create cognitive apprenticeships?

Introduction

The word “fun” comes from the Middle English word “fon,” which translates roughly as “to be a fool.” Later, by the 17th century the word became synonymous with cheating. Now ...

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