Index
1001 Inventions 51
A.I. Artificial Intelligence 192, 290
accomplish insurmountable tasks principle 50, 304
accomplishments 211
active learning 112
adaptive applications 208
aesthetics 165–6, 168–70; aesthetic (core) experience 148–9; creating a journey 171–3
affective domain 107
affordances 266
agency 70–2; agency for change principle 72, 304
agôn (competition) 29
alea (chance) 29
alignment/sequence puzzles 183
alternate purpose games (APGs) 30, 31, 33–5
alternate reality games (ARGs) 25, 50, 53–7, 190–2, 290
Amazon 285
ambient ...
Get Designing Gamified Systems now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.