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Developing Applications with Java™ and UML by Paul R. Reed

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GOALS

  • To examine the use-cases, focusing on the gathering of user interface requirements.

  • To create a user interface artifacts section for each use-case.

  • To discuss the concept of use-case coupling.

  • To create screen structure charts as a preliminary storyboard of the user interface flow.

  • To construct the user interface prototype.

  • To create screen dialogs to outline perceived interactions and desired outcomes.

  • To evaluate the user interface prototype.

  • To outline the changes to the use-case and class diagrams on the basis of additional information found during the prototyping effort.

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