O'Reilly logo

Developing AR Games for iOS and Android by Dominic Cushnan, Hassan EL Habbak

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 3. Understanding Vuforia

In this chapter we will go over the components Vuforia provides with the SDK, and how to construct an AR scene. The addition of the SDK to a project will be covered, and how to include and activate the trackable data to be recognized in the app. We will create a very simple project from scratch similar to the example project provided by Vuforia to see how all the components fit together.

Creating a Unity project with Vuforia

From the previous chapter, we know how to create a project easily from Unity. Do not forget to exclude any spaces in the project name. This will create an empty project that we can build our AR app on.

By default, Unity projects are created preset to the PC and Mac stand-alone platform. We need ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required