In this chapter, we started our new Unity project that we added Vuforia SDK to. We were introduced to the meaning of the term prefab and then explored the different prefabs that are packaged inside Vuforia SDK. We saw how to build up an AR scene using Vuforia prefabs, especially the
ARCamera prefab and
ImageTarget prefab. We then understood the method in which we add targets to the project and how to activate those datasets in our project. We also saw how easy it is to add a 3D model to a Unity project and position it in our scene however we like and add appropriate lightening.
Next chapter, we will see how to create our own target datasets in the target manager, and understand how to obtain the best targeting results from the images we ...