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Developing AR Games for iOS and Android by Dominic Cushnan, Hassan EL Habbak

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Summary

In this chapter, we understood the process of creating our own trackables and datasets using the target manager from Qualcomm. We also explored how to design and use a trackable that will yield the best trackability in our apps. We have seen what makes a trackable bad, such as patterns and feature distribution, and what makes it good, such as contrast, and edges. We learned a couple of tricks to enhance the trackability score of our trackable, such as taking a subset of the original image or by increasing the contrast in Photoshop or apps like it. With this knowledge, we easily optimize the most important foundation of AR, which is our trackable.

In the next chapter, we will create a project from the scratch that will be an AR game. Techniques ...

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