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Developing Mobile Games with Moai SDK by Francisco Tufro

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Setting up the environment

After downloading the SDK, we need to set up our environment.

Moai SDK can be used with any text editor, but if you want some fancy features such as a debugger, you'd need to use one of the IDE's that support Moai SDK. There are a bunch of them, each with different levels of integration. For a complete list, I suggest you visit Tools that work with Moai on Moai's wiki at http://getmoai.com/wiki/index.php?title=Tools_that_work_with_Moai.

In this book we'll focus on using ZeroBrane Studio, since it's open source (you can program it in Lua) and has a lot of neat features that will be useful to us (syntax highlighting, autocompletion for Moai SDK, debugging, and live coding, among others). To install it, go to http://studio.zerobrane.com ...

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