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Developing Mobile Games with Moai SDK by Francisco Tufro

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Summary

In this chapter, we've seen that in order to develop with Moai SDK, we need to use one of the precompiled hosts or build one from source (in the case of the Linux development this is mandatory, since there are no precompiled builds yet).

We've downloaded the latest version of the framework, installed it, and run a sample to see if it's working properly.

The next chapter will introduce you to the basic concepts behind Moai SDK, so keep reading if you want to learn about Moai's runtime, the Action Tree, and Node Graph.

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