A nice feature that you'll be playing with for sure is blend modes.
Moai SDK gives you the ability to define the blending mode for a certain Prop using the
setBlendMode() method. This will allow you to modify the way its pixels are rendered on the screen.
You can choose between
MOAIProp2D.BLEND_NORMAL is the default behavior and basically paints over pixels, covering whatever is underneath.
MOAIProp2D.BLEND_ADD does additive blending. It adds the value for the pixel you're trying to draw to the previous value of the pixel on the screen. This is really useful for particle systems and to obtain that popular glowing effect used to create Tron-like lights. It can ...